Becoming Bitter
3D Design house

Bitter connects the message to the mind and creates something larger than life. Through media showcasing real, fictional, and filtered perspectives, our point of view is expanded, illuminating paths our life could take. This is why both creator and user must know the power in their design-choices. Because knowing the effects of these simulations through current research still allows for personal choice; delving into a comforting world or turning our perspective upside down. The difference being that it becomes our choice, instead of chosen for us.

Bitter connects the message to the mind and creates something larger than life. Through media showcasing real, fictional, and filtered perspectives, our point of view is expanded, illuminating paths our life could take. This is why both creator and user must know the power in their design-choices. Because knowing the effects of these simulations through current research still allows for personal choice; delving into a comforting world or turning our perspective upside down. The difference being that it becomes our choice, instead of chosen for us.

Bitter connects the message to the mind and creates something larger than life. Through media showcasing real, fictional, and filtered perspectives, our point of view is expanded, illuminating paths our life could take. This is why both creator and user must know the power in their design-choices. Because knowing the effects of these simulations through current research still allows for personal choice; delving into a comforting world or turning our perspective upside down. The difference being that it becomes our choice, instead of chosen for us.

When our worldview becomes limited, not only is our ability to escape it stunted. We also become collateral to those who benefit from our perspective being impaired. Bitter exists to find paths that disempower designed cognitive obedience. Instead, it looks for the freedom to truly and honestly unfold your mind.




KIKI

When our worldview becomes limited, not only is our ability to escape it stunted. We also become collateral to those who benefit from our perspective being impaired. Bitter exists to find paths that disempower designed cognitive obedience. Instead, it looks for the freedom to truly and honestly unfold your mind.




KIKI

When our worldview becomes limited, not only is our ability to escape it stunted. We also become collateral to those who benefit from our perspective being impaired. Bitter exists to find paths that disempower designed cognitive obedience. Instead, it looks for the freedom to truly and honestly unfold your mind.



KIKI

This curiosity for a standard in design allowing agency through discernment is inspired by my own experience with memory impairment. As a social media project, Bitter lends attention to both mine and others views, naturally and unnaturally tangling them. Additionally, my work touches on research related to perspective. For instance, as an Artist in Residence for a new game by the creators of Sims 1 & 2 exploring how memories define us. Or my personal thesis project, exploring the potential of immersion in storytelling-based play.

This curiosity for a standard in design allowing agency through discernment is inspired by my own experience with memory impairment. As a social media project, Bitter lends attention to both mine and others views, naturally and unnaturally tangling them. Additionally, my work touches on research related to perspective. For instance, as an Artist in Residence for a new game by the creators of Sims 1 & 2 exploring how memories define us. Or my personal thesis project, exploring the potential of immersion in storytelling-based play.

This curiosity for a standard in design allowing agency through discernment is inspired by my own experience with memory impairment. As a social media project, Bitter lends attention to both mine and others views, naturally and unnaturally tangling them. Additionally, my work touches on research related to perspective. For instance, as an Artist in Residence for a new game by the creators of Sims 1 & 2 exploring how memories define us. Or my personal thesis project, exploring the potential of immersion in storytelling-based play.

Bitter connects the message to the mind and creates something larger than life. Through media showcasing real, fictional, and filtered perspectives, our point of view is expanded, illuminating paths our life could take. This is why both creator and user must know the power in their design-choices. Because knowing the effects of these simulations through current research still allows for personal choice; delving into a comforting world or turning our perspective upside down. The difference being that it becomes our choice, instead of chosen for us.

When our worldview becomes limited, not only is our ability to escape it stunted. We also become collateral to those who benefit from our perspective being impaired. Bitter exists to find paths that disempower designed cognitive obedience. Instead, it looks for the freedom to truly and honestly unfold your mind.




KIKI

This curiosity for a standard in design allowing agency through discernment is inspired by my own experience with memory impairment. As a social media project, Bitter lends attention to both mine and others views, naturally and unnaturally tangling them. Additionally, my work touches on research related to perspective. For instance, as an Artist in Residence for a new game by the creators of Sims 1 & 2 exploring how memories define us. Or my personal thesis project, exploring the potential of immersion in storytelling-based play.